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Men’s Health

Creative Director:  Tom O’Quinn
Photo Director:  Jeanne Graves
Photo Editor: Don Kinsella
Photographer: Dan Saelinger
Stylist: Dominique Baynes

What sort of creative direction did you get from the magazine? 
I’m very fortunate that often times when clients approach me the direction is relatively open ended.  I think they are very aware when hiring me of the type of work I produce and that it requires a lot of thought and creative decision making on my end to make it successful.   Don Kinsella (the PE on the project) just asked the the images feel energetic and interesting and hit home the point of the content.  

What was the initial idea and how did you develop it?
The story was about paths of success to a better career and the magazine initially approached me with an overall idea of an office worker taking off or being propelled in some fashion and tasked me with creating a set of three images. As if often the case with an ambitious project we had to take into consideration budget restrictions and Don and his team decided it best to create two great final images rather than sacrifice quality to make three.  Don and I had a couple creative chats and were able to verbally narrow things down pretty quickly and settled on the idea of a guy in a jetpack and a chainsaw cutting through a cubicle.
How do most of your ideas come to life? Is there a sketch process?  
There is definitely a sketch process for the majority of my work.  I find it helps to build trust in the final concept and works as a great tool towards pushing a client into a riskier endeavor.  Also being that I’m located in Portland now I think it eases the fact that the client won’t be on set and sets up for expectations better. Generally I ask the client to provide headlines and text.  I try not to get bogged down too much in the literal aspect of the story and try to pull out key ideas or phrases to help form ideas.
Is there a certain time of day or situation when your best ideas surface?
 I like to let things digest and normally sit on it for a day or two as the the ideas will often come late at night or while driving to work, sometimes even in the shower (the best ones always do).  Either way I like to let things brew, I find when forcing myself to sit down and sketch I often don’t get anywhere.
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How long did it take to build the sets?
Most editorial budgets require us to condense time wherever possible and my team and I have become pretty darn efficient on set builds.  I keep several rolling wall flats in my studio, a variety of flooring and background props so that we can assemble these on short notice.  The challenge on this was really building the cotton rocket effect so the stylist began a day prior building a frame out of chicken wire. Otherwise the rest was assembled and shot the same day.
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Since a lot of your ideas are conceptual I’d imagine you have your team of prop stylist and set builders. What made you chose this prop person?
I’m fortunate to have built a tight knit crew out here in Portland and have a couple of go to people for different tasks.  The stylist on this particular shoot, Dominique Baynes has a similar background to myself as a NYC transplant out here in Portland.  So she understands the demands and limitations of an editorial project quite well.  This shoot required the building of the cloud effect which she’s very experienced in and has done for me before as well a building a jetpack on a tight budget and fortunately she has knack for making the impossible possible.  In general we have a similar aesthetic as well which helps in creating this kind of complex conceptual work efficiently.
I love the analogue nature of this work, what made you refrain from compositing layers of images?
I have a general philosophy with my work to do what ever I can in camera.  I’m an absolute fanatic of all things props, so if it can be made and we can afford to do it will go that route.  While I’m a big user of photoshop and am incorporating CGI more and more into some of my work I think things can often get a bit cheesy and over processed looking.  There’s definitely a certain charm to an image with a traditional analogue approach and I try to make sure which ever way I go it was a choice based on creating the best possible image for each particular assignment.
Did you choose cotton rather than fog juice or any other special effect because it would have been to hard to control and last.
Not really.  I’ve done a lot of stuff using fog effect and it can be manipulated pretty easily in photoshop, and much more forgiving if its not captured perfectly in camera.  It was purely an aesthetic choice on my part.  I think the image is much more successful because of how the rocket smoke was handled, its really integral to the overall analogue feel I was aiming for.
Any particular difficulties along the way?
Not so much that anything that was super difficult – there are always a couple surprises in this line of work.  Often when I do conceptual work its there is something we do for the first time, in this case we had to figure out how to chainsaw the cubicle wall.  Of course it wasn’t simple as just taking the chainsaw to it. there was quite a bit of precision sawing and dissecting as well as drywall thrown at the chainsaw while in action to give the effect of it actually cutting through.

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2 Comments

  1. Man does the cotton used in the one with the jetpack is awesome! I also get my ideas late at night.


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